Washed ashore, the party is surrounded by death. The sailors who made it to land have suffered strange wounds. A survivor sprints from the undergrowth, screaming about a strange predator hunting in the dark before succumbing to their wounds. The Party are aware of a town nearby that will offer safety for the night, avoiding the predator at all costs. Trees and hills can offer them vantage points to find civilization. A survivalist may find tracks from hunters and rangers that passed through these parts. Eventually, a verdant crystal signs a familiar landmark for the party to reach the town.
Things to Prepare:
- The name of the town they’re trying to reach.
- Potential hazards they could encounter whilst exploring the wilderness.
- Markers / Clues for a route they can follow to eventually reach the town.
- A Nocturnal Predator to stalk them during the night.
On Success: The party reaches the town safely and can rest for the night.
On Failure: The Nocturnal Predator finds them, beginning a fight!
Reward: A town where they can rest and shop. (Don’t forget to name it!)