Part 17 – Intruders!

A header image displaying Token Tales, and the title of the Arc, on Perilous Waves

The Pirates inside the Cove are less understanding than the ones outside. The Party’s reputation precedes them, and they’re noticed inside the Cove. An open room full of tables and crates quickly becomes a location of a skirmish. Pirates seem to arrive from nowhere, swinging down from ropes or bursting out of small ships parked in the Cove. They’re driven, and more bloodthirsty than other Pirates the Party have come across. They’re not just fighting to kill, they’re keeping the Party out. This isn’t a question about pride or honour, the Pirates are protecting something… or someone, from the Party.

Things to Prepare:

  • Stat blocks for the Pirates. Remember, more enemies means more difficulty.
  • A room for them to fight in, filled with Pirate themed furniture.
  • A list of loot for once the Party has defeated the Pirates.
  • A Battle Strategy, how will the Pirates defend their base, rather than just attack?

On Success: The Pirates are defeated and this part of the Cove is quiet.

On Failure: The Party is forced out of the Cove and must try again… or die.

Reward: Loot from the Pirate Cove, what sort’ve stuff would they find in the entrance?


A stylized version of the plain text Token Tale listed above.
A designed version of the Token Tale, for your viewing pleasure! Download it below!
← Part 16 – A Salty GuardPart 18 – First Mate In, Last Man Out →

Leave a Reply

Your email address will not be published. Required fields are marked *